If things are looking bad, you’ll want to find a light source and a good place to hide for a bit. Looking at or getting attacked by some of the game’s monsters is the quickest way to boost your fear. On top of that, strange flashes will start to fill the screen making your fear climb more.ĭarkness will make your fear slowly increase, but the faster method is seeing frightening images. As your fear grows, Tasi’s heartbeat increases, your vision becomes blurry, and sounds become less reliable. Stay in the dark too long, and Tasi’s fear will grow, represented by black tendrils creeping on the sides. Tasi can find matches to light her way and permanently light things like torches, lamps, and candles to create spaces to catch your breath. You can’t fight the monsters in Rebirth, but you need to use light as your ally. You’ll also have to use the bracelet to traverse both the desert and this mysterious dark world.Īs you explore the world, you’ll find notes helping you piece together the fragmented story all while trying to manage Tasi’s fear. As you progress through along the path, you’ll find notes and other records filling in the gaps of what exactly happened to the rest of your crew. Tasi soon discovers that a mysterious bracelet she woke up wearing serves a sort of interdimensional compass transporting her into a dark world. After what can only be described as a peculiarly spooky plane crash, Tasi awakes alone in the wreckage of the plane with only fragmented memories of what has happened. You play as Tasi Trianon, a French woman and part of a mining expedition to Algeria in 1937. As far as I noticed, there are no references to A Machine for Pigs, but I played a lot less of that game. While Rebirth does technically continue the narrative from Dark Descent, you won’t need any familiarity with the original game to follow the story here. After the misstep that was A Machine for Pigs, it looks like the developer has finally outdone the original Amnesia with Rebirth. It was dark, atmospheric, focused on its narrative, and did something most video games don’t, it made the player feel truly powerless. That game was Amnesia: Dark Descent.įrictional Games’ PC horror title was genuinely bone-chilling. However, it wasn’t until 2010 that I found a horror game that genuinely freaked me out. There’s something about being in control rather than a mere passenger on someone else’s journey that makes the scares hit differently. Games more so than movies always stood a better chance at scaring me than film. This would lead to a sort of overcompensation as I got older, along with a need to chase the adrenaline that comes with a good scare. I was a child too frightened to walk through a Halloween store. I think it’s a product of what a wimp I was as a child.
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